I am struggling with this issue a while , the Craft Director Studio camera tool might be helpful to simulate 360 degree camera_array in 3Ds Max 2010?
Does the camera array rig


Put 9 camera Vertical make nodal point will be in the same place and easy to stitching videos.
above the camera len ‘s 45 degree mirror, can 3ds max can do the same setup via Craft Director Studio camera tool ?
any advice and suggest are welcome,Thanks in advanced
pennyche