4 Wheeler Extended - Wheel Problem
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4 Wheeler Extended - Wheel Problem
I am currently trying out Craft Director Studio for the first time and have run into a problem with 4 Wheeler Extended. When scaling WheelerExt_01_CarBodyMeshTransform to the size of the high-poly car everything works fine. However, when I start aligning and scaling the wheels individually I run into problems. I am using the MEL script in the docs to align the wheels which works great, but when I hit record, the wheels snap back to their original position relative to the WheelerExt_01_CarBodyMeshTransform. As a result, the high-poly wheels move with this and are not in correct position with the high-poly body. Also, I noticed it is only the WheelerExt_01_WheelMesh_Transform that snaps back, the other objects within WheelerExt_01_WheelRelocatorMesh_Transform stay where they are supposed to. Is there something I am missing? Any help regarding this issue is appreciated. Thanks.
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Re: 4 Wheeler Extended - Wheel Problem
Try pressing the "Re-initalize car attributes" button, in Craft 4-Wheeler Extended's configuration, before you press Record. Did it help?pbowen wrote:I am currently trying out Craft Director Studio for the first time and have run into a problem with 4 Wheeler Extended. When scaling WheelerExt_01_CarBodyMeshTransform to the size of the high-poly car everything works fine. However, when I start aligning and scaling the wheels individually I run into problems. I am using the MEL script in the docs to align the wheels which works great, but when I hit record, the wheels snap back to their original position relative to the WheelerExt_01_CarBodyMeshTransform. As a result, the high-poly wheels move with this and are not in correct position with the high-poly body. Also, I noticed it is only the WheelerExt_01_WheelMesh_Transform that snaps back, the other objects within WheelerExt_01_WheelRelocatorMesh_Transform stay where they are supposed to. Is there something I am missing? Any help regarding this issue is appreciated. Thanks.
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