I have two suggestions:
1. Please improve jump mode. Even tweaking suspension and max wheel ext still doesn't cut it. Car fly forward too much especially small cars. Just add a setting how fast cars fall to the ground once they are airborne (please see madcar 3 and their jump mode).
2. Please create DRIVE MODE. Basically in heavy scenes we cannot just drive a car. Everything is too slow. With drive mode on everything gets isolated except craft dummy car/cars and certain objects (terrain, obstacles, other cars that I manually add as DRIVE MODE objects) That way we can quickly simulate, turn off a drive mode and back to a regular scene. Currently we manually have to hide, unhide to simulate quicker. Too much wasted time.
Improvements for craft anim
Forum rules
We only allow posts that
If these rules are not met you are most likely going to be banned.
Please Note:
We only allow posts that
- Is in English
- Is related to our tools and the programs they support.
If these rules are not met you are most likely going to be banned.
Please Note:
- New users will have their posts reviewed before being publicly available for other to see.
-
- Quality Assurance Consultant
- Posts: 438
- Joined: Mon Feb 25, 2008 12:59 pm
- Location: Gothenburg, Sweden
- Contact:
Re: Improvements for craft anim
Great suggestions dv2000, thank you for your feedback!dv2000 wrote: ↑Fri Dec 20, 2019 5:25 pmI have two suggestions:
1. Please improve jump mode. Even tweaking suspension and max wheel ext still doesn't cut it. Car fly forward too much especially small cars. Just add a setting how fast cars fall to the ground once they are airborne (please see madcar 3 and their jump mode).
2. Please create DRIVE MODE. Basically in heavy scenes we cannot just drive a car. Everything is too slow. With drive mode on everything gets isolated except craft dummy car/cars and certain objects (terrain, obstacles, other cars that I manually add as DRIVE MODE objects) That way we can quickly simulate, turn off a drive mode and back to a regular scene. Currently we manually have to hide, unhide to simulate quicker. Too much wasted time.
A question about "drive mode" though: Are you requesting Drive mode to automatically hide everything in the scene except for the tool objects themselves and the models connected to them?
Or, did you want a separate window to open and only render the tools and the objects connected to them, in real-time?
The second option is much harder to create since our application isn't creating a 3d viewpoint of its own; its relying of the host application (3d Studio, Maya et.c.) for the 3d stuff.
Who is online
Users browsing this forum: No registered users and 47 guests