I'm not sure what is causing this effect but it only happens when I close 3DS Max and reopen the scene that my Bicyclist are what looks like a mechanical bull ride with the cyclist and bike bucking up and down. When I first create the Bike Group, the bicycle and cyclist work appropriately and they follow the Spline Speed Controller and behave as expected. Once I've created my animation, I export the animation to an FBX that I import into a different software. The FBX animation works perfectly in my other software and then I move on. Most often I will need to make changes to the animation and every time I open the Max file, I have to rebuild the Bike Group because of the bull ride effect that happens. If you look at the attached image sequence, the first image shows them at rest and the other images display how the front fork detaches from the front wheel and other images show how the rear wheel sinks creating this bucking effect. Any thoughts as to why this happens?
Thanks!
Bike Group Turns into a Mechanical Bull Ride
Forum rules
We only allow posts that
If these rules are not met you are most likely going to be banned.
Please Note:
We only allow posts that
- Is in English
- Is related to our tools and the programs they support.
If these rules are not met you are most likely going to be banned.
Please Note:
- New users will have their posts reviewed before being publicly available for other to see.
-
- Partner
- Posts: 416
- Joined: Mon Feb 25, 2008 1:07 pm
- Location: Gothenburg, Sweden
- Contact:
Re: Bike Group Turns into a Mechanical Bull Ride
Hi Srhyne,srhyne wrote: ↑Fri Jul 16, 2021 6:12 pmI'm not sure what is causing this effect but it only happens when I close 3DS Max and reopen the scene that my Bicyclist are what looks like a mechanical bull ride with the cyclist and bike bucking up and down. When I first create the Bike Group, the bicycle and cyclist work appropriately and they follow the Spline Speed Controller and behave as expected. Once I've created my animation, I export the animation to an FBX that I import into a different software. The FBX animation works perfectly in my other software and then I move on. Most often I will need to make changes to the animation and every time I open the Max file, I have to rebuild the Bike Group because of the bull ride effect that happens. If you look at the attached image sequence, the first image shows them at rest and the other images display how the front fork detaches from the front wheel and other images show how the rear wheel sinks creating this bucking effect. Any thoughts as to why this happens?
Thanks!
Can you please send the scene to support at craftanimations.com so that we can have a look at it?
Best Regards,
Patrik
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
Who is online
Users browsing this forum: No registered users and 41 guests