Hi
We have a car with 12 wheels. 8 of them are extra wheels. They sometimes turn very fast if I slightly turn my steering wheel. IS it a bug? I am using the latest version
Link to the video through we transfer https://wetransfer.com/downloads/2b6446 ... 606/4b0593
Thanks
Strange turning extra wheels
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Re: Strange turning extra wheels
And the second question how do I set how much my wheels turn?
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Re: Strange turning extra wheels
The extra wheels turn in the exact direction of the movement made by it's parent and does not have any smoothness that can be added. In this case the chassis is moving sideways and thus the ExtraWheels are turned 90 degrees.dv2000 wrote: ↑Mon Feb 15, 2021 3:47 amHi
We have a car with 12 wheels. 8 of them are extra wheels. They sometimes turn very fast if I slightly turn my steering wheel. IS it a bug? I am using the latest version
Link to the video through we transfer https://wetransfer.com/downloads/2b6446 ... 606/4b0593
Thanks
My suggestion is that you instead use CogWheels to transfer the desired amount of turn to the other wheels.
- Align the ActiveCog to the WheelCenterMesh of the wheel you desire to get the turn from.
- Scale the PassiveCog to the amount of desired turn (If PassiveCog = 2x the size of ActiveCog = 50% turnangle. For example if the ActiveCog turns 45 degrees the PassiveCog will turn 22.5 degrees.)
- Align the PassiveCog to the turn center of the wheel that are to receive the turnangle from the WheelCenterMesh and make it a child of the Chassis
- Make the ExtraWheel a child of the PassiveCog and configure the ExtraWheel to have "Fixate Wheel" to true.
- Done
For example:
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
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