I'm creating a rigged tractor truck and trailer and the extra wheels on the truck and trailer rotate (jitter) in the Z Axis. Below is the hierarchy of the objects linked:
1. CarBodyMesh > TowingHookMesh > TrailerBodyMesh > ChassisSuspensionMesh > ExtraWheelMesh > 3D Model Wheel
It seems the extra wheel rotates on the Z whenever the truck changes direction. Is there a way to lock the Z rotation?
Thanks!
Extra Wheel Rotates on the Z Axis
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Re: Extra Wheel Rotates on the Z Axis
Yes, in the configuration for the ExtraWheel you are able enable the "Fixate Wheel" which disables it from turning i the movement direction.
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Re: Extra Wheel Rotates on the Z Axis
Thank you! I was snooping around in the settings and I discovered that setting last night and it fixed it. Thank you for the quick response!
Re: Extra Wheel Rotates on the Z Axis
Another issue. I was able to create my truck and trailer animation in 3DS Max using the spline speed controller and everything worked perfect. However, I exported only the truck and trailer (3D objects) to an FBX file and baked the animation. I imported the FBX file into Lumion (another visualization software) and the extra wheels are squished (elliptical shape). They spin but as a deformed shape. The other 3D objects and other wheels that are part of the 4Wheeler mesh are fine. When performing a nonuniform scaling to the ExtraWheels, does that affect the 3D shape? Thanks!
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Re: Extra Wheel Rotates on the Z Axis
Not really sure why this is happening, but one way we have seen solve this in other cases is to do a Link Constraint(3ds Max) or Parent Constraint(Maya) between the high poly and the wheel mesh then export.srhyne wrote: ↑Thu Jan 28, 2021 12:05 amAnother issue. I was able to create my truck and trailer animation in 3DS Max using the spline speed controller and everything worked perfect. However, I exported only the truck and trailer (3D objects) to an FBX file and baked the animation. I imported the FBX file into Lumion (another visualization software) and the extra wheels are squished (elliptical shape). They spin but as a deformed shape. The other 3D objects and other wheels that are part of the 4Wheeler mesh are fine. When performing a nonuniform scaling to the ExtraWheels, does that affect the 3D shape? Thanks!
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
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patrik.martin-at-craftanimations.com
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