Extra Wheel Rotates on the Z Axis

Got questions, comments and/or feedback regarding Craft Director Studio? Post them here.
Forum rules
We only allow posts that
  • Is in English
  • Is related to our tools and the programs they support.

If these rules are not met you are most likely going to be banned.

Please Note:
  • New users will have their posts reviewed before being publicly available for other to see.
Post Reply
srhyne
Posts: 19
Joined: Mon Jul 27, 2020 8:57 pm

Extra Wheel Rotates on the Z Axis

Post by srhyne » Wed Jan 27, 2021 12:59 am

I'm creating a rigged tractor truck and trailer and the extra wheels on the truck and trailer rotate (jitter) in the Z Axis. Below is the hierarchy of the objects linked:
1. CarBodyMesh > TowingHookMesh > TrailerBodyMesh > ChassisSuspensionMesh > ExtraWheelMesh > 3D Model Wheel

It seems the extra wheel rotates on the Z whenever the truck changes direction. Is there a way to lock the Z rotation?

Thanks!

Patrik Martin
Partner
Posts: 416
Joined: Mon Feb 25, 2008 1:07 pm
Location: Gothenburg, Sweden
Contact:

Re: Extra Wheel Rotates on the Z Axis

Post by Patrik Martin » Wed Jan 27, 2021 10:04 am

Yes, in the configuration for the ExtraWheel you are able enable the "Fixate Wheel" which disables it from turning i the movement direction.
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com

srhyne
Posts: 19
Joined: Mon Jul 27, 2020 8:57 pm

Re: Extra Wheel Rotates on the Z Axis

Post by srhyne » Wed Jan 27, 2021 6:43 pm

Thank you! I was snooping around in the settings and I discovered that setting last night and it fixed it. Thank you for the quick response!

srhyne
Posts: 19
Joined: Mon Jul 27, 2020 8:57 pm

Re: Extra Wheel Rotates on the Z Axis

Post by srhyne » Thu Jan 28, 2021 12:05 am

Another issue. I was able to create my truck and trailer animation in 3DS Max using the spline speed controller and everything worked perfect. However, I exported only the truck and trailer (3D objects) to an FBX file and baked the animation. I imported the FBX file into Lumion (another visualization software) and the extra wheels are squished (elliptical shape). They spin but as a deformed shape. The other 3D objects and other wheels that are part of the 4Wheeler mesh are fine. When performing a nonuniform scaling to the ExtraWheels, does that affect the 3D shape? Thanks!

Patrik Martin
Partner
Posts: 416
Joined: Mon Feb 25, 2008 1:07 pm
Location: Gothenburg, Sweden
Contact:

Re: Extra Wheel Rotates on the Z Axis

Post by Patrik Martin » Thu Jan 28, 2021 9:07 am

srhyne wrote:
Thu Jan 28, 2021 12:05 am
Another issue. I was able to create my truck and trailer animation in 3DS Max using the spline speed controller and everything worked perfect. However, I exported only the truck and trailer (3D objects) to an FBX file and baked the animation. I imported the FBX file into Lumion (another visualization software) and the extra wheels are squished (elliptical shape). They spin but as a deformed shape. The other 3D objects and other wheels that are part of the 4Wheeler mesh are fine. When performing a nonuniform scaling to the ExtraWheels, does that affect the 3D shape? Thanks!
Not really sure why this is happening, but one way we have seen solve this in other cases is to do a Link Constraint(3ds Max) or Parent Constraint(Maya) between the high poly and the wheel mesh then export.
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com

Post Reply

Who is online

Users browsing this forum: No registered users and 68 guests