360 loop
Forum rules
We only allow posts that
If these rules are not met you are most likely going to be banned.
Please Note:
We only allow posts that
- Is in English
- Is related to our tools and the programs they support.
If these rules are not met you are most likely going to be banned.
Please Note:
- New users will have their posts reviewed before being publicly available for other to see.
360 loop
Hi,
We need a car to ago around a 360 loop like hot wheels basically upside down. It seems that once car gets closer to 90 degrees it will start flying or going through loop. We tried with and without wheel release. can craft do upside down driving?
Thanks
We need a car to ago around a 360 loop like hot wheels basically upside down. It seems that once car gets closer to 90 degrees it will start flying or going through loop. We tried with and without wheel release. can craft do upside down driving?
Thanks
Re: 360 loop
UPDATE:
it work with full size car but our car is only 15 cm. Maybe there is glitch because the car is small
it work with full size car but our car is only 15 cm. Maybe there is glitch because the car is small
Re: 360 loop
UPDATE:
the problem is merging terrain and loop. Even using boolean and xref. It seems that craft hates when two surfaces on top of each other. For example, loop has a surface and also there is ground mesh under the loop. This creates two stacked surfaces and craft starts messing up where car falls through or starts flying or shaking
the problem is merging terrain and loop. Even using boolean and xref. It seems that craft hates when two surfaces on top of each other. For example, loop has a surface and also there is ground mesh under the loop. This creates two stacked surfaces and craft starts messing up where car falls through or starts flying or shaking
-
- Partner
- Posts: 416
- Joined: Mon Feb 25, 2008 1:07 pm
- Location: Gothenburg, Sweden
- Contact:
Re: 360 loop
Yes, this can cause some issues sometimes.
My suggestion is to copy the terrain, delete the areas that are not to be used for the calculation and use this as a ground for the simulation.
My suggestion is to copy the terrain, delete the areas that are not to be used for the calculation and use this as a ground for the simulation.
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
Re: 360 loop
I think you guys should improve terrain support. We also use madcar 3 and it never has this problem. Also look at this plugin drivemaster https://vimeo.com/37725832Patrik Martin wrote: ↑Thu Nov 28, 2019 10:53 amYes, this can cause some issues sometimes.
My suggestion is to copy the terrain, delete the areas that are not to be used for the calculation and use this as a ground for the simulation.
at 1:45 he just adds multiple surfaces and car drives without any problems.
-
- Posts: 1
- Joined: Thu Jun 25, 2020 12:47 am
Re: 360 loop
Thanks for the support and info
-
- Partner
- Posts: 416
- Joined: Mon Feb 25, 2008 1:07 pm
- Location: Gothenburg, Sweden
- Contact:
Re: 360 loop
Yes, it would be nice to have this ability, I agree. We will add to our todo list.dv2000 wrote: ↑Fri Dec 06, 2019 3:19 pmI think you guys should improve terrain support. We also use madcar 3 and it never has this problem. Also look at this plugin drivemaster https://vimeo.com/37725832
at 1:45 he just adds multiple surfaces and car drives without any problems.
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
Who is online
Users browsing this forum: No registered users and 49 guests