Tire Skid Marks

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alexfrancisva
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Joined: Fri Jun 06, 2008 12:00 pm

Tire Skid Marks

Post by alexfrancisva » Tue Oct 14, 2008 5:21 pm

Hi. I've done a drift scene using 4wheeler Ext in Maya2008. Is there any way to create the tire skid marks (Using craft Direction Tools.

Carl Buhre
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Re: Tire Skid Marks

Post by Carl Buhre » Wed Oct 15, 2008 8:21 am

From the FAQ:

» Tire tracks: How do I create tire tracks?

Create a particle effect which sprays particle-sprites with speed zero. The particle source is linked to the WheelCenterMesh for each respective tire. You can also link wheel smoke, gravel, water-spray or a bone-system.


I hope this helps. Let us know if you have any other questions or problems getting this working.

alexfrancisva
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Joined: Fri Jun 06, 2008 12:00 pm

Re: Tire Skid Marks

Post by alexfrancisva » Wed Oct 15, 2008 8:32 am

Okey, Thanks

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Luigi Tramontana
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Re: Tire Skid Marks

Post by Luigi Tramontana » Wed Oct 22, 2008 5:30 pm

For max users: use the Tire Tracks maxscript far down on Craft Animations' Demo page showing a car creating skid marks.
Cheers!

alexfrancisva
Posts: 22
Joined: Fri Jun 06, 2008 12:00 pm

Re: Tire Skid Marks

Post by alexfrancisva » Thu Oct 30, 2008 1:51 pm

Is there any MelScript in maya for creating Skid marks? I think using of particles needs more ram.

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Luigi Tramontana
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Re: Tyre Skid Marks

Post by Luigi Tramontana » Thu Oct 30, 2008 2:41 pm

Hi alex.
Is there any MelScript in maya for creating Skid marks?

If you take a look at the "on Proceed pCont do" procedure of the Tire Tracks 3ds max birthscript:
http://forum.craftanimations.com/viewto ... eba7c05ee4
In it all the difficult parts of the general idea for creation of skid marks are solved, and if you have some knowledge on particles in Maya you should be able to directly transfer this code to a corresponding MEL script.
I think using of particles needs more ram.
The script uses instances of your "track stamp" (see the script instructions), and sure it will use some extra ram, but only the number of instaces you have outputted and if you set the "distBetweenParticles" variable correctly it will be an absolute minimium. Also if the instance is only a face/spray this skid mark will not comprise many vertices compared to an ordinary high def scene.

ps. We are actually working on a much better solution for the tire track (or skid mark) issue, but this plugin will not be finished near to soon, so this script is the only thing we can offer at the moment.

alexfrancisva
Posts: 22
Joined: Fri Jun 06, 2008 12:00 pm

Re: Tire Skid Marks

Post by alexfrancisva » Fri Oct 31, 2008 6:55 am

Ok.. Thanks for the Information...

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