I recently discovered the Craft tools via the Autodesk Maya/max/Mudbox launch events. I'm wondering after pre-vizing the animations, etc.. is there a way to bring that same camera behavior into a game engine without baking the animations out. i.e SDK or documented algorithms?
I'm interested in using the Craft tools for both cut-scenes / baked animations and also as a camera controller in a game engine.
SDK or mimicing results in a game
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Re: SDK or mimicing results in a game
Hello Voxel,voxel wrote:I recently discovered the Craft tools via the Autodesk Maya/max/Mudbox launch events. I'm wondering after pre-vizing the animations, etc.. is there a way to bring that same camera behavior into a game engine without baking the animations out. i.e SDK or documented algorithms?
I'm interested in using the Craft tools for both cut-scenes / baked animations and also as a camera controller in a game engine.
Please send an e-mail to [email protected] (Luigi Tramontana) regarding this.
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