Car not driving on ground level throughout some of animation
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Car not driving on ground level throughout some of animation
Hi-My car will not stay on the ground for my whole animation. I've tried increasing the rays a few times, and resimulating but that doesn't help. I have a flat ground, with one small hill in it. My car starts on the ground in frame one, then rises up and rides above the ground and then when it reaches the hill, the tires then start riding on the ground correctly, until the end of the animation. Any suggestions? I can't figure out what's going wrong. I need to solve this problem quickly but can't seem to get it right.
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Re: Car not driving on ground level throughout some of animation
Are you using a nurbs surface? In that case, make sure that the "Crv Precision Shaded" value (Maya) is high enough so that what you're seeing in the viewport is really "real".
Otherwise, do you think you can strip your scene of any sensitive assets and send it to me so I can take a look at it?
Otherwise, do you think you can strip your scene of any sensitive assets and send it to me so I can take a look at it?
Re: Car not driving on ground level throughout some of animation
My ground is actually a quad patch that I pulled vertices on (in soft selection) to create the hill.
Let me strip my file and see how big it is. I'll send you an e-mail with it, or ftp it and send you the link. Thanks.
Let me strip my file and see how big it is. I'll send you an e-mail with it, or ftp it and send you the link. Thanks.
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- Quality Assurance Consultant
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Re: Car not driving on ground level throughout some of animation
Just to update this thread:
I received the scene from Pepster3D and the problem could be solved by installing the latest version of Craft Director Tools.
I received the scene from Pepster3D and the problem could be solved by installing the latest version of Craft Director Tools.
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