Problem with overlapping mesh ground
Forum rules
We only allow posts that
If these rules are not met you are most likely going to be banned.
Please Note:
We only allow posts that
- Is in English
- Is related to our tools and the programs they support.
If these rules are not met you are most likely going to be banned.
Please Note:
- New users will have their posts reviewed before being publicly available for other to see.
Problem with overlapping mesh ground
Hi we have tram tracks above a flat ground. All is a part of one mesh. Your system ignores train tracks above and wheels still touch the bottom main plain, When big mail plain is deleted only then it detects train tracks. Not sure if it is a bug,
the scene link
https://we.tl/t-tRAhS3eRpJ
wheel go through tram tracks
the scene link
https://we.tl/t-tRAhS3eRpJ
wheel go through tram tracks
Last edited by dv2000 on Mon Nov 19, 2018 7:24 pm, edited 1 time in total.
-
- Partner
- Posts: 416
- Joined: Mon Feb 25, 2008 1:07 pm
- Location: Gothenburg, Sweden
- Contact:
Re: Problem with overlapping mesh ground
Hi dv2000,
I tested the scene and I can not find any problems with it. Are you able to make a recording with the issue and send?
Also, take note that the 4-Wheeler Extended simulates tyre pressure and might therefor look like it is under the ground. It might be that you need to turn that off.
//Patrik
I tested the scene and I can not find any problems with it. Are you able to make a recording with the issue and send?
Also, take note that the 4-Wheeler Extended simulates tyre pressure and might therefor look like it is under the ground. It might be that you need to turn that off.
//Patrik
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
Re: Problem with overlapping mesh ground
Thanks I Will send another scene shortly.
heavy scene problems (unfortunately cannot make it simple. even isolation does not help)
If one car is recorded and I have another car chasing it. After the second car is recorded it ends up in front of a chased car. Not sure if CPU just cannot create keys fast enough and what I saw while recording at the end does not match to a final result as far as timing.
heavy scene problems (unfortunately cannot make it simple. even isolation does not help)
If one car is recorded and I have another car chasing it. After the second car is recorded it ends up in front of a chased car. Not sure if CPU just cannot create keys fast enough and what I saw while recording at the end does not match to a final result as far as timing.
-
- Partner
- Posts: 416
- Joined: Mon Feb 25, 2008 1:07 pm
- Location: Gothenburg, Sweden
- Contact:
Re: Problem with overlapping mesh ground
Thanks I Will send another scene shortly.
The same happens if you run resimulation? Again, share the scene and I can have a look.dv2000 wrote: ↑Wed Nov 21, 2018 6:02 pmheavy scene problems (unfortunately cannot make it simple. even isolation does not help)
If one car is recorded and I have another car chasing it. After the second car is recorded it ends up in front of a chased car. Not sure if CPU just cannot create keys fast enough and what I saw while recording at the end does not match to a final result as far as timing.
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
Re: Problem with overlapping mesh ground
Hi Patrik,Patrik Martin wrote: ↑Mon Nov 26, 2018 11:38 amThanks I Will send another scene shortly.The same happens if you run resimulation? Again, share the scene and I can have a look.dv2000 wrote: ↑Wed Nov 21, 2018 6:02 pmheavy scene problems (unfortunately cannot make it simple. even isolation does not help)
If one car is recorded and I have another car chasing it. After the second car is recorded it ends up in front of a chased car. Not sure if CPU just cannot create keys fast enough and what I saw while recording at the end does not match to a final result as far as timing.
here is the scene link https://we.tl/t-BJevbouLLg
sometimes it works sometimes car just goes through the hills. You can see in the example it goes through the hills. If you detach the bottom plane then car will see hills. If you reattach the bottom plane car will see only the plane and not hills. Thanks
Re: Problem with overlapping mesh ground
Hi Were you able to test the bug with the link in the post above?Patrik Martin wrote: ↑Mon Nov 26, 2018 11:38 amThanks I Will send another scene shortly.The same happens if you run resimulation? Again, share the scene and I can have a look.dv2000 wrote: ↑Wed Nov 21, 2018 6:02 pmheavy scene problems (unfortunately cannot make it simple. even isolation does not help)
If one car is recorded and I have another car chasing it. After the second car is recorded it ends up in front of a chased car. Not sure if CPU just cannot create keys fast enough and what I saw while recording at the end does not match to a final result as far as timing.
-
- Partner
- Posts: 416
- Joined: Mon Feb 25, 2008 1:07 pm
- Location: Gothenburg, Sweden
- Contact:
Re: Problem with overlapping mesh ground
Tried just now, however it seems like the download is now gone. Can you upload again? Thanks
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
Re: Problem with overlapping mesh ground
Sorry Idont have this file anymore. It seems that a lot of problems with cars falling through mesh after mesh objects are merged can be fixed with reset XformPatrik Martin wrote: ↑Fri Dec 21, 2018 10:38 amTried just now, however it seems like the download is now gone. Can you upload again? Thanks
Who is online
Users browsing this forum: No registered users and 47 guests