help C4D PROBLEM child ground / 4WheelerExt

Got questions, comments and/or feedback regarding Craft Director Studio? Post them here.
Forum rules
We only allow posts that
  • Is in English
  • Is related to our tools and the programs they support.

If these rules are not met you are most likely going to be banned.

Please Note:
  • New users will have their posts reviewed before being publicly available for other to see.
Post Reply
gcpdesign
Posts: 7
Joined: Sun Nov 15, 2009 3:34 pm

help C4D PROBLEM child ground / 4WheelerExt

Post by gcpdesign » Sun Nov 15, 2009 9:55 pm

steps

0. create 4WheelerExt
1 . im make ground_surface (editable)
2 . make child for 4WheelerExt_01_GravityDirectionMesh
3. record

4. car fail _ bad collision (ground_surface) car twitches

(picture)
Image

What do I do not so?

Please help

Carl Buhre
Quality Assurance Consultant
Posts: 438
Joined: Mon Feb 25, 2008 12:59 pm
Location: Gothenburg, Sweden
Contact:

Re: help C4D PROBLEM child ground / 4WheelerExt

Post by Carl Buhre » Mon Nov 16, 2009 11:06 am

Hello gcpdesign,

I was able to re-create the error and we will have to take a look at this. A workaround you can use in the meanwhile is this:
  • * Go into the configuration window for Craft 4-Wheeler Extended
    * Edit the "Ray Multiplier" to 1 (Ray Cast Multiplier group)
    * Disable the "Use Fast Ray Cast" checkbox (Ray Cast Multiplier group)

gcpdesign
Posts: 7
Joined: Sun Nov 15, 2009 3:34 pm

Re: help C4D PROBLEM child ground / 4WheelerExt

Post by gcpdesign » Mon Nov 16, 2009 2:16 pm

big thanx , only problem car body _collision bad ,droped in objects.

Carl Buhre
Quality Assurance Consultant
Posts: 438
Joined: Mon Feb 25, 2008 12:59 pm
Location: Gothenburg, Sweden
Contact:

Re: help C4D PROBLEM child ground / 4WheelerExt

Post by Carl Buhre » Mon Nov 16, 2009 2:33 pm

Yeah when you're not using Fast Ray Cast, Craft 4-Wheeler Extended can only interact with 1 object.

gcpdesign
Posts: 7
Joined: Sun Nov 15, 2009 3:34 pm

Re: help C4D PROBLEM child ground / 4WheelerExt

Post by gcpdesign » Mon Nov 16, 2009 3:32 pm

ok biggggyy thanks

MJones
Posts: 1
Joined: Tue Nov 17, 2009 11:56 am

Re: help C4D PROBLEM child ground / 4WheelerExt

Post by MJones » Tue Nov 17, 2009 11:59 am

Hi,

This apporoach makes the simulation very very slow and impossible to actually do anything.

Any other suggestions?

By the way is there any reason why even normal simulation is very very slow in softimage xsi?

Carl Buhre
Quality Assurance Consultant
Posts: 438
Joined: Mon Feb 25, 2008 12:59 pm
Location: Gothenburg, Sweden
Contact:

Re: help C4D PROBLEM child ground / 4WheelerExt

Post by Carl Buhre » Tue Nov 17, 2009 1:04 pm

MJones wrote:Hi,

This apporoach makes the simulation very very slow and impossible to actually do anything.

Any other suggestions?

By the way is there any reason why even normal simulation is very very slow in softimage xsi?
Make sure Ray Multiplier is 1 and not 10, if you haven't already. If the simulation still runs slow you can try and decrease the amounts of polygons your ground has. If you don't want to edit the detail of the ground, you can create a "ghost ground" that has a few polygons that you drive on but no polygons on the sections that you won't be driving on. Don't render this "ghost ground".

ward500
Posts: 9
Joined: Fri Nov 20, 2009 10:34 pm

Re: help C4D PROBLEM child ground / 4WheelerExt

Post by ward500 » Fri Nov 20, 2009 10:57 pm

I'm having a similar issue in Max 2010. Everything works fine unlinked to a ground plane. As soon as i link to any geo, even a simple plane, the car bounces backwards and floats away... spastically.

Image

ward500
Posts: 9
Joined: Fri Nov 20, 2009 10:34 pm

Re: help C4D PROBLEM child ground / 4WheelerExt

Post by ward500 » Fri Nov 20, 2009 11:10 pm

Posted too soon... found a fix in another thread.
Unchecking "Use Fast Ray Cast" seemed to fix it.

Carl Buhre
Quality Assurance Consultant
Posts: 438
Joined: Mon Feb 25, 2008 12:59 pm
Location: Gothenburg, Sweden
Contact:

Re: help C4D PROBLEM child ground / 4WheelerExt

Post by Carl Buhre » Mon Nov 23, 2009 2:14 pm

ward500 wrote:Posted too soon... found a fix in another thread.
Unchecking "Use Fast Ray Cast" seemed to fix it.
Be sure to lower Ray Multiplier to '1' instead of 10 as well, it will increase the performance.

Post Reply

Who is online

Users browsing this forum: No registered users and 48 guests