Craft Razorback MoCap control

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Enigma229
Posts: 81
Joined: Sun Nov 30, 2008 8:51 pm

Craft Razorback MoCap control

Post by Enigma229 » Wed Apr 29, 2009 1:12 am

Hey guys,

I was going through a 3ds Max tutorial for a robotic arm and one of the steps was to assign a transform controller. When I clicked the button to do this, a dialogue box pops up and I noticed that one of the options was called Craft Razorback MoCap control. I'm assuming this has something to do with CDT but I found no documentation on it.

Just out of curiosity, what is it for?

Carl Buhre
Quality Assurance Consultant
Posts: 438
Joined: Mon Feb 25, 2008 12:59 pm
Location: Gothenburg, Sweden
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Re: Craft Razorback MoCap control

Post by Carl Buhre » Wed Apr 29, 2009 9:49 am

Enigma229 wrote:Hey guys,

I was going through a 3ds Max tutorial for a robotic arm and one of the steps was to assign a transform controller. When I clicked the button to do this, a dialogue box pops up and I noticed that one of the options was called Craft Razorback MoCap control. I'm assuming this has something to do with CDT but I found no documentation on it.

Just out of curiosity, what is it for?
That's our controller for creating the animation for our tools in 3ds Max. It's a lot faster than 3ds Max ordinary controller and handles rotations better.

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