Hello again. I was playing around with the 4wheeler plugin, and I wanted to add the car to a different simulation. This simulation requires that the car in this case have keyframe data in order for it to simulate properly. But since it's parented to the 4wheller object, the car itself has no keyframe data whatsoever. So I guess it's more or a less a general 3ds Max question....how exactly would I transfer the keyframe data from the 4wheeler to the actual car mesh? Is there a special option inside of craft itself? I've looked around in the curve editor and haven't found anything.
If there is no easy way, perhaps this should be a feature for future releases.
Thanks.
Transfer Animation
Forum rules
We only allow posts that
If these rules are not met you are most likely going to be banned.
Please Note:
We only allow posts that
- Is in English
- Is related to our tools and the programs they support.
If these rules are not met you are most likely going to be banned.
Please Note:
- New users will have their posts reviewed before being publicly available for other to see.
-
- Quality Assurance Consultant
- Posts: 438
- Joined: Mon Feb 25, 2008 12:59 pm
- Location: Gothenburg, Sweden
- Contact:
Re: Transfer Animation
Camaro,Camaro wrote:Hello again. I was playing around with the 4wheeler plugin, and I wanted to add the car to a different simulation. This simulation requires that the car in this case have keyframe data in order for it to simulate properly. But since it's parented to the 4wheller object, the car itself has no keyframe data whatsoever. So I guess it's more or a less a general 3ds Max question....how exactly would I transfer the keyframe data from the 4wheeler to the actual car mesh? Is there a special option inside of craft itself? I've looked around in the curve editor and haven't found anything.
If there is no easy way, perhaps this should be a feature for future releases.
Thanks.
There is not built-in feature for this directly in Craft Director Tools. In Maya you would do something called "bake animation" but I'm afraid I don't know the exact details on that for 3ds MAX. I can try and see if I find anything on it for 3ds MAX.
-
- Quality Assurance Consultant
- Posts: 438
- Joined: Mon Feb 25, 2008 12:59 pm
- Location: Gothenburg, Sweden
- Contact:
Re: Transfer Animation
Maybe this can be of help: http://hammerbchen.blogspot.com/2007/03 ... -bake.html
Who is online
Users browsing this forum: Bing [Bot] and 55 guests