link gravity - road
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link gravity - road
Hello,
I have a problem with my car that passes through the road... Yet I have linked my gravity to the road (see schematic view)...
link: http://mbf.cc/WxZIl
I have test it on a plan in the same file and that's good... so i think the problem is my layer "track grid" but i haven't found solutions.
Thank you for your help.
Phil.
I have a problem with my car that passes through the road... Yet I have linked my gravity to the road (see schematic view)...
link: http://mbf.cc/WxZIl
I have test it on a plan in the same file and that's good... so i think the problem is my layer "track grid" but i haven't found solutions.
Thank you for your help.
Phil.
Re: link gravity - road
Noboby...
Maybe holidays...?
Maybe holidays...?
- Micael Belin
- CTO
- Posts: 168
- Joined: Thu Apr 03, 2008 9:39 am
- Location: Gothenburg, Sweden
- Contact:
Re: link gravity - road
If your road consists of a group, or consists of something more advanced than an editable mesh, CDS may not recognize it. Try make sure you have only one editable mesh representation of the road, then try link the gravity node to it. If you wish the road to remain more complex, simply make a copy of it, convert it to an editable mesh and use that as the collision object.
[email protected]
http://www.craftanimations.com
http://www.craftanimations.com
Re: link gravity - road
Thanks for your answer...
I don't understand, all roads are editable mesh. In my exemple (link), 1 car "recognise" the road, the second car doesn't...
A new link explain it: http://mbf.cc/uoZSD
Thanks for your help.
I don't understand, all roads are editable mesh. In my exemple (link), 1 car "recognise" the road, the second car doesn't...
A new link explain it: http://mbf.cc/uoZSD
Thanks for your help.
- Micael Belin
- CTO
- Posts: 168
- Joined: Thu Apr 03, 2008 9:39 am
- Location: Gothenburg, Sweden
- Contact:
Re: link gravity - road
Have you imported the scene from another file type? We have had reports of problems with running on meshes imported from CAD-software, and your scene shows the same problem.
To remedy this, create a box adjacent to the track, make it an editable mesh, then attach the track to this new object. Then re-link the Gravitydirectionmesh to this new object and the car should be running fine.
To remedy this, create a box adjacent to the track, make it an editable mesh, then attach the track to this new object. Then re-link the Gravitydirectionmesh to this new object and the car should be running fine.
[email protected]
http://www.craftanimations.com
http://www.craftanimations.com
Re: link gravity - road
Excellent!!! That's the solution!
Thanks a lot.
Phil.
Thanks a lot.
Phil.
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