Hi,
I have a basic question but couldn't find an answer on the forum or in the manual.
How can I change it to be an AWD or a front wheel drive?
Thanks,
Alex
4-Wheeler Ext. How to switch to front wheel drive or AWD
Forum rules
We only allow posts that
If these rules are not met you are most likely going to be banned.
Please Note:
We only allow posts that
- Is in English
- Is related to our tools and the programs they support.
If these rules are not met you are most likely going to be banned.
Please Note:
- New users will have their posts reviewed before being publicly available for other to see.
-
- Partner
- Posts: 416
- Joined: Mon Feb 25, 2008 1:07 pm
- Location: Gothenburg, Sweden
- Contact:
Re: 4-Wheeler Ext. How to switch to front wheel drive or AWD
Hi Alex,
I am sorry to say that it is not possible to set it to be a FWD or AWD. I understand that this is mostly of interest when driving "hard" and when skidding and at burnouts. To make it more looking good in the acceleration part I would suggest to edit the suspension.
Patrik
I am sorry to say that it is not possible to set it to be a FWD or AWD. I understand that this is mostly of interest when driving "hard" and when skidding and at burnouts. To make it more looking good in the acceleration part I would suggest to edit the suspension.
Patrik
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
Re: 4-Wheeler Ext. How to switch to front wheel drive or AWD
Hi,
I need to animate a take off on a front wheel drive car with spinning wheels.
Thanks,
Alex
I need to animate a take off on a front wheel drive car with spinning wheels.
Thanks,
Alex
-
- Partner
- Posts: 416
- Joined: Mon Feb 25, 2008 1:07 pm
- Location: Gothenburg, Sweden
- Contact:
Re: 4-Wheeler Ext. How to switch to front wheel drive or AWD
You are always able to add an "animation offset". What you do is to add two meshes (any type of meshes) and place them in the center of each front wheel. Make the meshes child objects of the WheelMesh_FL and WheelMesh_FR. Then make the high-poly wheels of your model children of each corresponding newly created mesh.
You should have the following tree: high-poly/mesh/WheelMesh_FL
What you now to do in order to make a spin on the front wheels is to add keyframe rotations to the meshes during the time you like for them to spin.
Patrik
You should have the following tree: high-poly/mesh/WheelMesh_FL
What you now to do in order to make a spin on the front wheels is to add keyframe rotations to the meshes during the time you like for them to spin.
Patrik
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
Who is online
Users browsing this forum: No registered users and 32 guests