SDK or mimicing results in a game

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voxel
Posts: 1
Joined: Wed Oct 15, 2008 9:32 pm

SDK or mimicing results in a game

Post by voxel » Wed Oct 15, 2008 9:36 pm

I recently discovered the Craft tools via the Autodesk Maya/max/Mudbox launch events. I'm wondering after pre-vizing the animations, etc.. is there a way to bring that same camera behavior into a game engine without baking the animations out. i.e SDK or documented algorithms?

I'm interested in using the Craft tools for both cut-scenes / baked animations and also as a camera controller in a game engine.

Carl Buhre
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Re: SDK or mimicing results in a game

Post by Carl Buhre » Thu Oct 16, 2008 12:43 pm

voxel wrote:I recently discovered the Craft tools via the Autodesk Maya/max/Mudbox launch events. I'm wondering after pre-vizing the animations, etc.. is there a way to bring that same camera behavior into a game engine without baking the animations out. i.e SDK or documented algorithms?

I'm interested in using the Craft tools for both cut-scenes / baked animations and also as a camera controller in a game engine.
Hello Voxel,

Please send an e-mail to [email protected] (Luigi Tramontana) regarding this.

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