I have a project would like to do with driver in car, car turns over driver falls out. If possible would like to use a ragdoll effect. I have learned now to rig the car thanks to your really nice plug in in Max, and also rig bipeds could somoene kindly give me a walkthrough of how I would make this scene?
Thanks
R
General Question about Craft with Bipeds
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Re: General Question about Craft with Bipeds
I am not sure about this one. What I would try is to make all the bipeds parts children to the 4-Wheelers body and have only the arms loos and the hands attached to the steering wheel.rich0550 wrote:I have a project would like to do with driver in car, car turns over driver falls out. If possible would like to use a ragdoll effect. I have learned now to rig the car thanks to your really nice plug in in Max, and also rig bipeds could somoene kindly give me a walkthrough of how I would make this scene?
Thanks
R
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Re: General Question about Craft with Bipeds
Craft 4-wheeler is not able to make rotations or tumble after a crash; this is something you will have to do using a different technique rather than Craft Director Studio.
My suggestion is you check out the physics simulation functionality in 3ds max itself. Animate the car with Craft Director Studio up to the point of collision, then make the rest of the animation using the physics engine. I think bipeds are already available in the built-in physics engine (can't remember it's name) in 3ds max. You should have no problem making the effect you desire.
My suggestion is you check out the physics simulation functionality in 3ds max itself. Animate the car with Craft Director Studio up to the point of collision, then make the rest of the animation using the physics engine. I think bipeds are already available in the built-in physics engine (can't remember it's name) in 3ds max. You should have no problem making the effect you desire.
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