hello
I have a car that I'd like to make its tires to react to some obstacles on the ground.... such as small rocks or junks...( car jumps over them or.. )
what should I do to achieve this kind of reaction... ?
is it possible to setup a car crash ?
thank you in advance
what about some obstacles?
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- Luigi Tramontana
- Posts: 358
- Joined: Mon May 19, 2008 11:32 am
- Location: Gothenburg, Sweden
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Re: what about some obstacles?
There are some scripts coming up to create crashes with the built in dynamics in both max and maya. It'll take a couple of weeks though.
// Luigi
// Luigi
-
- Quality Assurance Consultant
- Posts: 438
- Joined: Mon Feb 25, 2008 12:59 pm
- Location: Gothenburg, Sweden
- Contact:
Re: what about some obstacles?
And the best way to have the vehicle react to object on the ground would be to simply add them to the ground mesh. To do this in max, make it an editable polygon, then use Attach to add the rocks/logs/etc. In maya you simply combine the objects.
Also it is important to mention that if you wish to have a detailed interaction with the ground you must increase the "ray multiplier" parameter.
Also it is important to mention that if you wish to have a detailed interaction with the ground you must increase the "ray multiplier" parameter.
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Re: what about some obstacles?
thank u Carl...
Luigi,
and the question is where can I find these kind of Mel's?
Do I need to write them myself or there is any reference to guide me how...or ...??
Luigi,
and the question is where can I find these kind of Mel's?
Do I need to write them myself or there is any reference to guide me how...or ...??
- Luigi Tramontana
- Posts: 358
- Joined: Mon May 19, 2008 11:32 am
- Location: Gothenburg, Sweden
- Contact:
Re: what about some obstacles?
firstly: check out some additions in carl's answer above.
Secondly: The physics scripts - Initially they will be released as betas (as both MEL and maxscript) which you will find on the following beta page:
http://www.craftanimations.com/index.cf ... BD8C689230
They will be free of charge
// Luigi TA
Secondly: The physics scripts - Initially they will be released as betas (as both MEL and maxscript) which you will find on the following beta page:
http://www.craftanimations.com/index.cf ... BD8C689230
They will be free of charge
// Luigi TA
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