Hello,
I do have a street, done in 3dsmax and the object is an Edit Poly.
I double checked the geometry, and it's a perfect mesh, all in quads, no gaps, no hidden vertices or anything else.
When I want to use that edit poly mesh as my groundplane, and I link the arrow from the 4wheeler to it, the car is sinking through the ground-plane.
what's the problem ?
thx
Car is falling through the ground plane ?
Forum rules
We only allow posts that
If these rules are not met you are most likely going to be banned.
Please Note:
We only allow posts that
- Is in English
- Is related to our tools and the programs they support.
If these rules are not met you are most likely going to be banned.
Please Note:
- New users will have their posts reviewed before being publicly available for other to see.
-
- Quality Assurance Consultant
- Posts: 438
- Joined: Mon Feb 25, 2008 12:59 pm
- Location: Gothenburg, Sweden
- Contact:
Re: Car is falling through the ground plane ?
Are your normals pointing in the right direction? On the plane I mean. Try flipping the plane and see if it helps.
Who is online
Users browsing this forum: No registered users and 86 guests