Any tips on this highh poly terrains

Got questions, comments and/or feedback regarding Craft Director Studio? Post them here.
Forum rules
We only allow posts that
  • Is in English
  • Is related to our tools and the programs they support.

If these rules are not met you are most likely going to be banned.

Please Note:
  • New users will have their posts reviewed before being publicly available for other to see.
Post Reply
Enigma229
Posts: 81
Joined: Sun Nov 30, 2008 8:51 pm

Any tips on this highh poly terrains

Post by Enigma229 » Thu Jan 15, 2009 7:26 pm

Anybody have any tips on getting a better recording performance when using the 4 wheeler ext over a high poly terrain?

I exported one from Vue but my machine slows to a crawl when I record.

jojo
Posts: 23
Joined: Mon Jan 12, 2009 8:47 am

Re: Any tips on this highh poly terrains

Post by jojo » Thu Jan 15, 2009 7:37 pm

how about making a "simulating" floor that only gets used for the simulations?

make it about the same as your high poly terain, but in a more lowpoly fashion. use that to simulate, then hide/remove it afterwards

else you could add a modifier to simplify the mesh, run the simulation, undo the modifier and click "recalculate" to have it redo the animation without visuals

Carl Buhre
Quality Assurance Consultant
Posts: 438
Joined: Mon Feb 25, 2008 12:59 pm
Location: Gothenburg, Sweden
Contact:

Re: Any tips on this highh poly terrains

Post by Carl Buhre » Fri Jan 16, 2009 9:31 am

jojo wrote:how about making a "simulating" floor that only gets used for the simulations?

make it about the same as your high poly terain, but in a more lowpoly fashion. use that to simulate, then hide/remove it afterwards

else you could add a modifier to simplify the mesh, run the simulation, undo the modifier and click "recalculate" to have it redo the animation without visuals
Perfect suggestion, exactly what I would have recommended.

Post Reply

Who is online

Users browsing this forum: No registered users and 91 guests