360 loop

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dv2000
Posts: 105
Joined: Mon Aug 13, 2018 8:09 pm

360 loop

Post by dv2000 » Wed Nov 27, 2019 3:20 am

Hi,
We need a car to ago around a 360 loop like hot wheels basically upside down. It seems that once car gets closer to 90 degrees it will start flying or going through loop. We tried with and without wheel release. can craft do upside down driving?

Thanks

dv2000
Posts: 105
Joined: Mon Aug 13, 2018 8:09 pm

Re: 360 loop

Post by dv2000 » Wed Nov 27, 2019 3:28 am

UPDATE:
it work with full size car but our car is only 15 cm. Maybe there is glitch because the car is small

dv2000
Posts: 105
Joined: Mon Aug 13, 2018 8:09 pm

Re: 360 loop

Post by dv2000 » Wed Nov 27, 2019 3:41 am

UPDATE:
the problem is merging terrain and loop. Even using boolean and xref. It seems that craft hates when two surfaces on top of each other. For example, loop has a surface and also there is ground mesh under the loop. This creates two stacked surfaces and craft starts messing up where car falls through or starts flying or shaking

Patrik Martin
Partner
Posts: 416
Joined: Mon Feb 25, 2008 1:07 pm
Location: Gothenburg, Sweden
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Re: 360 loop

Post by Patrik Martin » Thu Nov 28, 2019 10:53 am

Yes, this can cause some issues sometimes.

My suggestion is to copy the terrain, delete the areas that are not to be used for the calculation and use this as a ground for the simulation.
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com

dv2000
Posts: 105
Joined: Mon Aug 13, 2018 8:09 pm

Re: 360 loop

Post by dv2000 » Fri Dec 06, 2019 3:19 pm

Patrik Martin wrote:
Thu Nov 28, 2019 10:53 am
Yes, this can cause some issues sometimes.

My suggestion is to copy the terrain, delete the areas that are not to be used for the calculation and use this as a ground for the simulation.
I think you guys should improve terrain support. We also use madcar 3 and it never has this problem. Also look at this plugin drivemaster https://vimeo.com/37725832
at 1:45 he just adds multiple surfaces and car drives without any problems.

KimBurguess
Posts: 1
Joined: Thu Jun 25, 2020 12:47 am

Re: 360 loop

Post by KimBurguess » Thu Jun 25, 2020 12:49 am

Thanks for the support and info

Patrik Martin
Partner
Posts: 416
Joined: Mon Feb 25, 2008 1:07 pm
Location: Gothenburg, Sweden
Contact:

Re: 360 loop

Post by Patrik Martin » Fri Jun 26, 2020 9:56 am

dv2000 wrote:
Fri Dec 06, 2019 3:19 pm
I think you guys should improve terrain support. We also use madcar 3 and it never has this problem. Also look at this plugin drivemaster https://vimeo.com/37725832
at 1:45 he just adds multiple surfaces and car drives without any problems.
Yes, it would be nice to have this ability, I agree. We will add to our todo list.
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com

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