Hi I'm producing a car animation that will have lots of frenetic turns, braking and wheel spinning/skidding.
Is there a way to extract this information from the car rig automatically?
For example, when I hit the brakes, can a null move or rotate or something so I can link it to the brake lights via an expression?
Can a similar thing (null movement/rotation) be linked to each wheel to know when it is skidding or spinning which I could then link to particle expression for tyre smoke?
Thanks
wheel spin and braking
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