Hi guys,
im totally new to this plugin and right now im trying out several things.
I would like to create a plane, plug a noise modifier to it in order
to use that as my ground.
After creating a 4wheeler i connect the 4wheeler_gravity_helper to my ground plane.
After pressing record, my car starts to fly around.
Is that a known bug?
Your help is greatly appreciated.
cheers
NAIK
Craft Director Studio 10.1.2. x64 flying car
Forum rules
We only allow posts that
If these rules are not met you are most likely going to be banned.
Please Note:
We only allow posts that
- Is in English
- Is related to our tools and the programs they support.
If these rules are not met you are most likely going to be banned.
Please Note:
- New users will have their posts reviewed before being publicly available for other to see.
-
- Partner
- Posts: 416
- Joined: Mon Feb 25, 2008 1:07 pm
- Location: Gothenburg, Sweden
- Contact:
Re: Craft Director Studio 10.1.2. x64 flying car
I believe that the solution for your problem is that you need to go to the "Ray Cast Parameters" in the parameters for the Craft 4-Wheeler Extended and turn off the "Use Fast Ray Cast".naik wrote:Hi guys,
im totally new to this plugin and right now im trying out several things.
I would like to create a plane, plug a noise modifier to it in order
to use that as my ground.
After creating a 4wheeler i connect the 4wheeler_gravity_helper to my ground plane.
After pressing record, my car starts to fly around.
Is that a known bug?
Your help is greatly appreciated.
cheers
NAIK
If it then is slow, lower the value of "Ray Multiplier" as well.
Did this work for you?
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
Re: Craft Director Studio 10.1.2. x64 flying car
No
After that when i press record the car doesnt move anymore.
But when i check the "Store Ground Mesh Data" its working.
Is that the right workflow for that problem?
cheers
NAIK
EDIT !!!
Okay its working without checking the Store Ground Mesh Data.
But i have to set the Ray Mutliplier to 1.
And even so, its reeeally slow
After that when i press record the car doesnt move anymore.
But when i check the "Store Ground Mesh Data" its working.
Is that the right workflow for that problem?
cheers
NAIK
EDIT !!!
Okay its working without checking the Store Ground Mesh Data.
But i have to set the Ray Mutliplier to 1.
And even so, its reeeally slow
-
- Partner
- Posts: 416
- Joined: Mon Feb 25, 2008 1:07 pm
- Location: Gothenburg, Sweden
- Contact:
Re: Craft Director Studio 10.1.2. x64 flying car
Depending on how much polygons you have in the scene it will be faster/slower. If you have a big heavy ground a good thing can be to cut/copy the part on witch you are actually driving on and hide the other parts. Also hide the high-poly of the car or any other things in the scene, that slows down the real-time as well.
Partner
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
http://www.craftanimations.com
patrik.martin-at-craftanimations.com
Re: Craft Director Studio 10.1.2. x64 flying car
Maybe you can do this:change 'Customize\Units Stup...\System Unit Setup\System Unit Setup\1Unit=1.0 Inches' in 3ds max.
Re: Craft Director Studio 10.1.2. x64 flying car
hyzf,
Based on the testing I have run this morning you are on the right track...I will post up an image of where this is getting me once I feel better about it.
Based on the testing I have run this morning you are on the right track...I will post up an image of where this is getting me once I feel better about it.
Who is online
Users browsing this forum: No registered users and 86 guests