4 Wheeler Extended - Wheel Problem
Forum rules
We only allow posts that
If these rules are not met you are most likely going to be banned.
Please Note:
We only allow posts that
- Is in English
- Is related to our tools and the programs they support.
If these rules are not met you are most likely going to be banned.
Please Note:
- New users will have their posts reviewed before being publicly available for other to see.
4 Wheeler Extended - Wheel Problem
I am currently trying out Craft Director Studio for the first time and have run into a problem with 4 Wheeler Extended. When scaling WheelerExt_01_CarBodyMeshTransform to the size of the high-poly car everything works fine. However, when I start aligning and scaling the wheels individually I run into problems. I am using the MEL script in the docs to align the wheels which works great, but when I hit record, the wheels snap back to their original position relative to the WheelerExt_01_CarBodyMeshTransform. As a result, the high-poly wheels move with this and are not in correct position with the high-poly body. Also, I noticed it is only the WheelerExt_01_WheelMesh_Transform that snaps back, the other objects within WheelerExt_01_WheelRelocatorMesh_Transform stay where they are supposed to. Is there something I am missing? Any help regarding this issue is appreciated. Thanks.
-
- Quality Assurance Consultant
- Posts: 438
- Joined: Mon Feb 25, 2008 12:59 pm
- Location: Gothenburg, Sweden
- Contact:
Re: 4 Wheeler Extended - Wheel Problem
Try pressing the "Re-initalize car attributes" button, in Craft 4-Wheeler Extended's configuration, before you press Record. Did it help?pbowen wrote:I am currently trying out Craft Director Studio for the first time and have run into a problem with 4 Wheeler Extended. When scaling WheelerExt_01_CarBodyMeshTransform to the size of the high-poly car everything works fine. However, when I start aligning and scaling the wheels individually I run into problems. I am using the MEL script in the docs to align the wheels which works great, but when I hit record, the wheels snap back to their original position relative to the WheelerExt_01_CarBodyMeshTransform. As a result, the high-poly wheels move with this and are not in correct position with the high-poly body. Also, I noticed it is only the WheelerExt_01_WheelMesh_Transform that snaps back, the other objects within WheelerExt_01_WheelRelocatorMesh_Transform stay where they are supposed to. Is there something I am missing? Any help regarding this issue is appreciated. Thanks.
Who is online
Users browsing this forum: No registered users and 86 guests