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freak78
- Posts: 3
- Joined: Fri Nov 13, 2009 1:19 pm
Post
by freak78 » Fri Nov 13, 2009 2:06 pm
Hello Craft Team,
I have Cinema 4D and 4Wheeler Free. The Wheels go to the half in the Ground ? The Problem is the Scaletool from Cinema 4D.
Scaled in the "Koordinate" on right Side is this ok ! Scaled with the Scaletool is the Problem avaiable.
Please Help.
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Carl Buhre
- Quality Assurance Consultant
- Posts: 438
- Joined: Mon Feb 25, 2008 12:59 pm
- Location: Gothenburg, Sweden
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Post
by Carl Buhre » Fri Nov 13, 2009 2:14 pm
GravityDirectionMesh needs to be a child of your ground object and the ground object must be Editable (Hotkey: C).
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freak78
- Posts: 3
- Joined: Fri Nov 13, 2009 1:19 pm
Post
by freak78 » Fri Nov 13, 2009 3:33 pm
Carl Buhre wrote:GravityDirectionMesh needs to be a child of your ground object and the ground object must be Editable (Hotkey: C).
The Problem is the Scaletool from Cinema 4D. When i Scale the CraftCar-Mesh with the Scaletool go the wheels to half in the Ground (GravityDirectionMesh->ConvertetGround).
When i Scale per Hand in the right Side under the Objektlist-->Koordinate is no Problem.
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Carl Buhre
- Quality Assurance Consultant
- Posts: 438
- Joined: Mon Feb 25, 2008 12:59 pm
- Location: Gothenburg, Sweden
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Contact:
Post
by Carl Buhre » Fri Nov 13, 2009 3:42 pm
You have to use the Object Tool when you scale, otherwise you're just scaling the dummy mesh data, not the transform. See the attached picture to this post.
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freak78
- Posts: 3
- Joined: Fri Nov 13, 2009 1:19 pm
Post
by freak78 » Fri Nov 13, 2009 3:56 pm
Thanks !
This is it !!!
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gcpdesign
- Posts: 7
- Joined: Sun Nov 15, 2009 3:34 pm
Post
by gcpdesign » Sun Nov 15, 2009 5:21 pm
Similar problem
All is made by rules, but the car fails in the ground. Why?

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