passive cog wont turn
Forum rules
We only allow posts that
If these rules are not met you are most likely going to be banned.
Please Note:
We only allow posts that
- Is in English
- Is related to our tools and the programs they support.
If these rules are not met you are most likely going to be banned.
Please Note:
- New users will have their posts reviewed before being publicly available for other to see.
passive cog wont turn
hi,
im trying out the trial atm following the tank how to but i'm stuck at the cogwheel part not mather what i try the pasive cogwheel wont inhirit the rotation of the active one
red one linked to a rotating crawler ext wheel and pasive one doesnt turn not if linked to the wheel thats suposed to turn with it and not without any linkin
anyone has any ideas on how to solve this?
im trying out the trial atm following the tank how to but i'm stuck at the cogwheel part not mather what i try the pasive cogwheel wont inhirit the rotation of the active one
red one linked to a rotating crawler ext wheel and pasive one doesnt turn not if linked to the wheel thats suposed to turn with it and not without any linkin
anyone has any ideas on how to solve this?
-
- Quality Assurance Consultant
- Posts: 438
- Joined: Mon Feb 25, 2008 12:59 pm
- Location: Gothenburg, Sweden
- Contact:
Re: passive cog wont turn
Hello Fearbane,fearbane wrote:hi,
im trying out the trial atm following the tank how to but i'm stuck at the cogwheel part not mather what i try the pasive cogwheel wont inhirit the rotation of the active one
red one linked to a rotating crawler ext wheel and pasive one doesnt turn not if linked to the wheel thats suposed to turn with it and not without any linkin
anyone has any ideas on how to solve this?
Are you using 3ds Max, CINEMA4D or Maya? A common misinterpretation in Maya is to use constraints instead of Parent (hotkey: P) when we say "Link/Parent...". Make sure the red wheel is a direct child of the object that it's supposed to inherit its motion from.
Once everything is set up, press Record (or Resimulate, both will work in this case) to see the results.
Re: passive cog wont turn
yep its max 9 the active cog turns with the linked wheel yet the pasive one doesnt do a thing treid redoing it a couple times also if i just put the cog in don't scale move or link anything and then rotate the red one while recording the green one starts to rotate some time after the red one started rotating and spins very fast for a moment and then makes even speed with the red one
-
- Quality Assurance Consultant
- Posts: 438
- Joined: Mon Feb 25, 2008 12:59 pm
- Location: Gothenburg, Sweden
- Contact:
Re: passive cog wont turn
Do you think you could send us the scene so we can take a look at it? It would be easier to track down the error then. Please mail it to: [email protected]fearbane wrote:yep its max 9 the active cog turns with the linked wheel yet the pasive one doesnt do a thing treid redoing it a couple times also if i just put the cog in don't scale move or link anything and then rotate the red one while recording the green one starts to rotate some time after the red one started rotating and spins very fast for a moment and then makes even speed with the red one
Re: passive cog wont turn
done and i must say incredible fast support even for trial A+
-
- Quality Assurance Consultant
- Posts: 438
- Joined: Mon Feb 25, 2008 12:59 pm
- Location: Gothenburg, Sweden
- Contact:
Re: passive cog wont turn
Thank you, I looked at the scene at you've done all the rigging correct so I had to consult with the developers why on earth this wasn't working and it turns out we've made a recent change to CogWheels so that it only reads rotations from the absolute child in its branch*.fearbane wrote:done and i must say incredible fast support even for trial A+
*See correction post below
Anyway, the workaround to get your rig working is to just re-link the activecog (reg wheel) to the Crawler’s dummy wheel instead of the high poly wheel.
Re: passive cog wont turn
thx worked like a charm
why didn't i try that lol
why didn't i try that lol
-
- Quality Assurance Consultant
- Posts: 438
- Joined: Mon Feb 25, 2008 12:59 pm
- Location: Gothenburg, Sweden
- Contact:
Re: passive cog wont turn
A little correction to my previous post: CogWheels doesn't read its rotations from the absolute end of a branch, it reads it from its parent like before but since it's using local coordinates now, it has to compare it to its grandparent's (or World if no grandparent exists) and therefore it will not work if the grandparent is moving exactly like the grandchild, which it was in your case.
Who is online
Users browsing this forum: No registered users and 17 guests