Animation of the Dune Buggy?

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foorever
Posts: 5
Joined: Sat Jul 04, 2009 1:10 pm

Animation of the Dune Buggy?

Post by foorever » Sat Jul 04, 2009 1:37 pm

Hi
is there a tutorial how to setup a rig like the dune buggy?
http://www.youtube.com/watch?v=L8tLGgx-kJo

which plugins do i need, to setup a rig like this?
i will need such a complex axis rig in near future and i will buy craft director tools, if i can do such animations.

kind regards
matthias

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Luigi Tramontana
Posts: 358
Joined: Mon May 19, 2008 11:32 am
Location: Gothenburg, Sweden
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Re: Animation of the Dune Buggy?

Post by Luigi Tramontana » Mon Jul 06, 2009 5:00 pm

Hi foorever!

The Dune Buggy has as its basic tool a "next generation" CDS addon. This generation is under heavy development but is only in ALPHA (ie not even BETA) at the moment and will be for at least another 6-12 months.
We use this very video to pitch the concept to larger studios. The addon is not available in the usual sense, but may be used by "non-sensitive" customers that fully accept the limitations and the unstable nature of these "nextGen" CDS addons (such as Hollywood studios that need this High-End tool so badly that they are willing to accept its non-completeness to obtain its working functionalities and still are willing to pay for it). The tool is and will only available on a rental basis and is relatively expensive ($499 a month, education included). The reason for this is that Craft has strict directives only to put resources on projects that are "paid for", and the reason is simply that we are a relatively small company (10 people) and we have immensely much to develop in various areas all the time (our schedule is fully booked two years into the future!) and have to, so to speak, put our mouths where it feeds us ;).
The tool is being developed steadily with the resources that are available and it will continuously be improved into perfection, but it will take time.

If you wish to use this tool under the above conditions, please contact [email protected]

Very best,
Luigi TA

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