To use the craft tools and force the vehicle to be in dictated positions
(i.e. a reconstructionist indicates a vehicle was traveling 70 MPH at a specific time and place, then 2 seconds later was at Point X and Speed Y)
is it better to use the ChassisRelocatorMesh rather than the TargetMesh?
Thanks,
Forcing Time-Distance Locations
Forum rules
We only allow posts that
If these rules are not met you are most likely going to be banned.
Please Note:
We only allow posts that
- Is in English
- Is related to our tools and the programs they support.
If these rules are not met you are most likely going to be banned.
Please Note:
- New users will have their posts reviewed before being publicly available for other to see.
Forcing Time-Distance Locations
Please check out our Youtube Channel for examples of our recent work.
http://www.youtube.com/user/crashdustin?feature=watch
http://www.youtube.com/user/crashdustin?feature=watch
Re: Forcing Time-Distance Locations
I tried to use the ChassisRelocatorMesh method and it did not work correctly.
We set key frames at the begining and ending of the segment we wanted to adjust, then with Autokey On we tried to redirect the car body.
The car was redirected for one frame, then returned to the previous positions.
Is there something we are missing?
Thanks,
We set key frames at the begining and ending of the segment we wanted to adjust, then with Autokey On we tried to redirect the car body.
The car was redirected for one frame, then returned to the previous positions.
Is there something we are missing?
Thanks,
Please check out our Youtube Channel for examples of our recent work.
http://www.youtube.com/user/crashdustin?feature=watch
http://www.youtube.com/user/crashdustin?feature=watch
Re: Forcing Time-Distance Locations
We did get the ChassisRelocatorMesh method to work properly after some experimentation.
Will the Craft Spline Speed plug-in work with Craft 4wheelerExtended?
Can we use the waypoint setup to change the velocity of our vehicles at certain points?
Please advise.
Thanks,
David
Will the Craft Spline Speed plug-in work with Craft 4wheelerExtended?
Can we use the waypoint setup to change the velocity of our vehicles at certain points?
Please advise.
Thanks,
David
Please check out our Youtube Channel for examples of our recent work.
http://www.youtube.com/user/crashdustin?feature=watch
http://www.youtube.com/user/crashdustin?feature=watch
- Jacob Runnerström
- Sales
- Posts: 5
- Joined: Mon May 05, 2008 2:12 pm
- Location: Gothenburg, Sweden
- Contact:
Re: Forcing Time-Distance Locations
ddustin wrote:
Will the Craft Spline Speed plug-in work with Craft 4wheelerExtended?
Can we use the waypoint setup to change the velocity of our vehicles at certain points?
Please advise.
Thanks,
David
Absolutely! They go together like Gin and Tonic (I for one think that Spline speed controller functionality should be built in the 4Wheeler Extended). We've got a great Tutorial on those two in combination. Advanced Autonomous Techniques for 4WExt using SSC (Spline Speed-Controller)
Film: Tutorial renderings (car on a race track) (49MB)
Camtasia: Animating a Craft 4-Wheeler Extended on a race track using Craft Spline Speed-Controller (51min 189MB)
-Jacob
Re: Forcing Time-Distance Locations
Damn Spammers.............
Can't we require authorization before these idiots can make their stupid posts?
Can't we require authorization before these idiots can make their stupid posts?
-
- Quality Assurance Consultant
- Posts: 438
- Joined: Mon Feb 25, 2008 12:59 pm
- Location: Gothenburg, Sweden
- Contact:
Re: Forcing Time-Distance Locations
It's already on and they get around it. We IP-ban all the spammers so maybe one day we will have blocked them all (as if, but a man can dream).ddustin wrote:Damn Spammers.............
Can't we require authorization before these idiots can make their stupid posts?
Who is online
Users browsing this forum: No registered users and 81 guests