Search found 409 matches
- Tue Sep 10, 2024 2:05 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Can not hold 4-wheler tires at specific angle
- Replies: 4
- Views: 3179
Re: Can not hold 4-wheler tires at specific angle
Nicely found with the DistanceRuler and linking it to the Input for the 4-wheeler. I was going to write about the DistanceRuler as an option, however, it is slighly more complicated to set up. The issue is that the distant ruler only outputs positive numbers. So first when you connect you will notic...
- Mon Sep 09, 2024 3:27 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Can not hold 4-wheler tires at specific angle
- Replies: 4
- Views: 3179
Re: Can not hold 4-wheler tires at specific angle
Hi and welcome to the forum. Slightly confused to how you like this to function. But there are a couple of different solutions to do this. Option 1: Configure the input for steering. Then hit record and press the button to turn the wheel and release after desired time. If you need this to be exact y...
- Mon Jan 15, 2024 1:45 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Gravity Not Working
- Replies: 2
- Views: 4891
Re: Gravity Not Working
I can think of a couple of things that might be an issue. Terrain is not a mesh or a polygon. Mesh has overlapping faces which makes the model "confused". To many polygons used in the terrain (too heavy). Our usual suggestion is to make a copy of the terrain and cut out the terrain part that is need...
- Mon Nov 13, 2023 11:46 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Square, trianlge wheels?
- Replies: 1
- Views: 7453
Re: Square, trianlge wheels?
The 4-Wheeler does not support other than round wheels. Only the scale of the mesh is taken in to consideration and thus the dummy mesh is only a representation of that and not used for the animation itself.
- Thu Sep 28, 2023 9:47 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Floating license check out issues with Maya 2020
- Replies: 1
- Views: 66112
Re: Floating license check out issues with Maya 2020
We are very close to release a version using a totally different license solution. This will solve this issue for you.
- Thu Sep 28, 2023 9:43 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Workflow - MAX>>MAYA>>MAX
- Replies: 1
- Views: 3818
Re: Workflow - MAX>>MAYA>>MAX
You can, however not with the model itself by using "Save slected..." from the Main menu of CDS and save it as a .prm. This can then be loaded in on Maya to be rigged with the model.
- Wed Aug 30, 2023 10:49 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Having problems with wheels while in unreal engine
- Replies: 3
- Views: 25221
Re: Having problems with wheels while in unreal engine
Have you tried to reset the scale of the mesh before exporting?
- Wed Aug 30, 2023 10:48 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: 4 Wheeler Speed Issues
- Replies: 6
- Views: 8024
Re: 4 Wheeler Speed Issues
Hi I can't seem to link the Craft car rig to so that it works with the carriage node? Can someone help with how to get it linked please. 1. The 4-Wheeler Extended has a mesh called TargetMesh this mesh is what you link to the CarrigeNode. 2. In order for the 4-Wheeler Extended to follow the TargetM...
- Wed Aug 30, 2023 10:45 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Segway two wheeler
- Replies: 1
- Views: 4753
Re: Segway two wheeler
Thank you for your suggestion.
- Fri Aug 11, 2023 11:35 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Speedometer
- Replies: 4
- Views: 10540
Re: Speedometer
Ah so that your script. Actually a script I recommend to those asking for a speedometerVipera wrote: ↑Fri Aug 11, 2023 12:47 am+1 for that. In a mean time you could use my script for speedometer and altimeter. https://www.scriptspot.com/3ds-max/scri ... peedometer
- Fri Aug 11, 2023 11:33 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Tiny stutter/jerkiness
- Replies: 4
- Views: 10492
- Fri Aug 11, 2023 11:32 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Weird missile guidance behavior
- Replies: 3
- Views: 5977
Re: Weird missile guidance behavior
Yes, that looks a bit odd. The target where is it? on the ground?
- Mon Jul 24, 2023 10:54 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Trailer problem/ Freezes during simualtion
- Replies: 3
- Views: 11256
Re: Trailer problem/ Freezes during simualtion
1. So you move the trailer (no keyframes?) and then it is tilted? 2. Yes, a known issue. 3. Understood. We did have a 4-wheeler that could jump quite well early. However, it had issues that made it jump differently on each resimulate. We have been looking to bring this back as an option even if it ...
- Mon Jul 24, 2023 10:28 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Turning 3ds max default camera to your director camera
- Replies: 3
- Views: 8207
Re: Turning 3ds max default camera to your director camera
Ah, no Craft Director Studio does not have this functionality. Thank you for the suggestion.
- Mon Jul 24, 2023 10:26 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: does Crawler Extended have wheel ground release option?
- Replies: 1
- Views: 4164
Re: does Crawler Extended have wheel ground release option?
Sorry, the Crawler does not have a ground release option unfortunately.
- Mon Jul 24, 2023 10:21 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Unreal Engine Wheel Motion Blur Fix Guide Please
- Replies: 2
- Views: 5226
Re: Unreal Engine Wheel Motion Blur Fix Guide Please
Hi Dave,
We have not received that much response to this issue but we would be happy to have a look at a scene you have issues with.
Please send us a scene you are having issues with (I will contact you via email) so that we can have a look.
Best Regards,
Patrik
We have not received that much response to this issue but we would be happy to have a look at a scene you have issues with.
Please send us a scene you are having issues with (I will contact you via email) so that we can have a look.
Best Regards,
Patrik
- Tue Jul 04, 2023 11:36 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Trailer problem/ Freezes during simualtion
- Replies: 3
- Views: 11256
Re: Trailer problem/ Freezes during simualtion
1. So you move the trailer (no keyframes?) and then it is tilted? 2. Yes, a known issue. 3. Understood. We did have a 4-wheeler that could jump quite well early. However, it had issues that made it jump differently on each resimulate. We have been looking to bring this back as an option even if it i...
- Tue Jul 04, 2023 11:28 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Turning 3ds max default camera to your director camera
- Replies: 3
- Views: 8207
Re: Turning 3ds max default camera to your director camera
Turn? You can always attach any camera to the cameras of CDS and if you need to transfer other movements, like zoom or focus etc you can use Parameter Wiring. Here is for example a guide on this.
https://craftanimations.com/manual/cds- ... yOptionOne
https://craftanimations.com/manual/cds- ... yOptionOne
- Wed May 17, 2023 10:01 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Is parking possible using Spline/Path ?
- Replies: 1
- Views: 8054
Re: Is parking possible using Spline/Path ?
It is possible but it is going to be very hard. Parking goes faster by doing manual driving. Yes, it can take a couple of takes before you are satisfied. What you can do is record using autonomous mode up until the point where you would like to "park" and then switch over to manual control instead a...
- Wed May 10, 2023 10:12 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Slow Simulating Times
- Replies: 3
- Views: 5739
Re: Slow Simulating Times
We do not store our data in GC we allocate our own instead. So, trying to truncate the GC does not affect our tool. Do you have a very high poly ground? The more polygons the ground have that the 4-Wheeler is driving on the slower the simulation gets. So, if this is the case I suggest that you make ...