Search found 2 matches
- Wed Mar 17, 2010 6:14 pm
- Forum: Useful Scripts for SpeedAnimation: 3ds MAX & Maya
- Topic: [MAX]Tire tracks
- Replies: 6
- Views: 28695
Re: [MAX]Tire tracks
Hi again, I think I understand now, I have to model the basic pattern of the tire as a mesh, then the particle flow with make the array automatically, my new question is: do I really need the script?, a birth operator won´t do the same thing?
- Wed Mar 17, 2010 3:16 pm
- Forum: Useful Scripts for SpeedAnimation: 3ds MAX & Maya
- Topic: [MAX]Tire tracks
- Replies: 6
- Views: 28695
Re: [MAX]Tire tracks
Hi I can´t seem to make this works, I am using 3dsmax 2009, I basically get instanced copys of the whole tire, not the tread, do I have to remodel the tread and put it into a path deform?