Thanks!
I'm not that happy with the lighting of the scene, but I can live with that. Re-lighting and rendering time is a factor I don't have now..
*edit* is there a free ver of the helicopter plugin? The demo I have installed has 4wheeler and airplane as free.
Search found 4 matches
- Fri Oct 16, 2009 3:02 pm
- Forum: User-created content
- Topic: Car Crash WIP
- Replies: 8
- Views: 33346
- Wed Oct 14, 2009 6:04 pm
- Forum: User-created content
- Topic: Car Crash WIP
- Replies: 8
- Views: 33346
- Mon Sep 07, 2009 2:30 pm
- Forum: User-created content
- Topic: Car Crash WIP
- Replies: 8
- Views: 33346
Re: Car Crash WIP
Thanks! The craft tools were sure a huge time saver to get the driving motion believable and it was relatively easy to use that rig as a rigid body simulation after the crash point. I'll keep updating my progress here.
- Mon Sep 07, 2009 1:39 pm
- Forum: User-created content
- Topic: Car Crash WIP
- Replies: 8
- Views: 33346
Car Crash WIP
Hi, I used the free 4wheel to make the initial animation of the driving mustang. Then at the impact point I used reactor cloth to deform the car and turned the craft rig into a rigid body sim. The engine cover is hand animated and the debris is with rayfire and animated with box#2. http://www.youtub...