Search found 4 matches
- Tue Apr 07, 2009 8:48 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Transfer Animation
- Replies: 2
- Views: 11455
Transfer Animation
Hello again. I was playing around with the 4wheeler plugin, and I wanted to add the car to a different simulation. This simulation requires that the car in this case have keyframe data in order for it to simulate properly. But since it's parented to the 4wheller object, the car itself has no keyfram...
- Fri Jan 23, 2009 11:19 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Delete rotation on Firepower
- Replies: 6
- Views: 19185
Re: Delete rotation on Firepower
Thank you very much. I'm glad to know that I've contributed to this wonderful plugin. And yes indeed, the shell ejections were quite exciting to make (waaaaay easier than using reactor or PFlow).
- Fri Jan 23, 2009 7:02 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Delete rotation on Firepower
- Replies: 6
- Views: 19185
Re: Delete rotation on Firepower
I tried linking to a dummy via wire parameters and got the same issue.
I will try the DirectInputLink if I can get my trial extended. Hope you guys can resolve the bug. Thanks for your time.
I will try the DirectInputLink if I can get my trial extended. Hope you guys can resolve the bug. Thanks for your time.
- Fri Jan 23, 2009 6:44 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Delete rotation on Firepower
- Replies: 6
- Views: 19185
Delete rotation on Firepower
Hi, I was just trying out this wonderful plugin, and I was making a couple "firepower"; one for the bullets coming out of the gun and one for the shells. After I got the settings just right and simulated, I rotated the gun a bit. The bullets then follow the rotation of the gun. How could I prevent t...