Search found 19 matches
- Fri Jan 12, 2024 5:51 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Gravity Not Working
- Replies: 4
- Views: 9047
Re: Gravity Not Working
I was able to resolve the gravity issue but I'm still not sure if I identified the cause. Infraworks uses Open Street information and a national terrain dataset to create a scene. The scene is made up of tiled polygons that are subdivided. The roads are separate polys and they clip out the terrain w...
- Fri Jan 12, 2024 12:31 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Gravity Not Working
- Replies: 4
- Views: 9047
Gravity Not Working
I created a 4 Wheet Ext to drive on a surface created from Infraworks. The surface is a Poly surface and I linked the Gravity Direction Mesh to the surface. However, when I record the scene, the vehicle slowing falls through the surface. It's confusing because I've done this numerous times with comp...
- Sun Sep 18, 2022 6:11 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Wheels Deforming
- Replies: 3
- Views: 7092
Re: Wheels Deforming
I sort of solved the issue, but I am curious why the wheel would deform. The solution was to create a Link Constraint between the high poly wheel and rig, versus linking the two.
- Sat Sep 17, 2022 4:10 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Wheels Deforming
- Replies: 3
- Views: 7092
Wheels Deforming
I created a couple animations and the wheels are deforming when I play the animation in Unreal Engine. I have encountered this before in the past with the Extra Wheel for a truck and trailer animation but never with a 4Wheeler and 2Wheeler rig. Also, the only times this seems to happen is when I exp...
- Mon Sep 12, 2022 9:22 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: 4 Wheeler Speed Issues
- Replies: 6
- Views: 13027
Re: 4 Wheeler Speed Issues
Hello. I figured out the issue. I adjusted the Gas Pedal response factor and the car operates correctly. Thanks!
- Mon Sep 12, 2022 8:25 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: 4 Wheeler Speed Issues
- Replies: 6
- Views: 13027
4 Wheeler Speed Issues
Hello! I'm having an issue with my 4 wheeler is not keeping up with the CarriageNode. As the CarriageNode begins, the 4 wheeler jumps with the node but the Carriage continues to pull away. Looking at the Gauges, the current velocity is 35mph and it reaches 100% of max velocity. My 4 wheeler is set t...
- Thu Aug 11, 2022 10:43 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Vehicle and Motorcycle Crash
- Replies: 2
- Views: 6874
Re: Vehicle and Motorcycle Crash
That is what I figured. I recently finished a project that was a legal case, and the Craft Director was invaluable when it came to speed control and timing. Another question. Is Craft Animations working on a Craft Director for Unreal Engine? I think having the tools you developed inside UE along wit...
- Tue Aug 09, 2022 5:40 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Vehicle and Motorcycle Crash
- Replies: 2
- Views: 6874
Vehicle and Motorcycle Crash
Hello! I'm looking to animate a crash between a motorcycle and vehicle and I'm not sure if Craft Director Studio can do this. I would use a spline speed controller to navigate the motorcycle, collide with a vehicle, and then fall to the ground and slide to a rest. Is this possible? Are there setting...
- Tue Aug 09, 2022 5:28 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Use animated car in Unreal Engine 4
- Replies: 25
- Views: 2208578
Re: Use animated car in Unreal Engine 4
I was able to fix my issue. For some reason the problem continued until I restarted UE and then everything worked fine. Thanks!
- Mon Jul 18, 2022 5:44 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Use animated car in Unreal Engine 4
- Replies: 25
- Views: 2208578
Re: Use animated car in Unreal Engine 4
Hello! I created a car animation and I followed the Youtube instructions about selecting the wheel and using the Constraints > Link Constraint when setting up the car and the rig in 3DS Max 2022. I opened the Scene Explorer and the wheels and body are not under the rig mesh like the conventional rig...
- Mon Jul 11, 2022 7:59 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: 3DS Max Units Set-Up
- Replies: 0
- Views: 13995
3DS Max Units Set-Up
I was using a Spline Speed Controller to control the 4 Wheet Ext and the speed didn't seem correct whenever I recorded the animation. Naturally I thought it was the Speed Units set-up but it still was moving faster than it should. I thought it was some setting in the 4 Wheel Ext properties but after...
- Fri Jul 16, 2021 6:12 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Bike Group Turns into a Mechanical Bull Ride
- Replies: 1
- Views: 10126
Bike Group Turns into a Mechanical Bull Ride
I'm not sure what is causing this effect but it only happens when I close 3DS Max and reopen the scene that my Bicyclist are what looks like a mechanical bull ride with the cyclist and bike bucking up and down. When I first create the Bike Group, the bicycle and cyclist work appropriately and they f...
- Mon Mar 01, 2021 8:12 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Spline Speed Controller Time Delay
- Replies: 1
- Views: 10836
Spline Speed Controller Time Delay
I have a scene where I want the time delay to be 1350 frames and it looks like the maximum value is 1000 frames. Is there a way to change that?
Thanks!
Thanks!
- Mon Feb 22, 2021 6:48 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Bicycle Group and CAT Bone Linking
- Replies: 3
- Views: 13358
Re: Bicycle Group and CAT Bone Linking
Hi Patrik,
I'm attempting the instructions you provided, and the interface for "Key Info Rollout" is not in 3DS Max 2020. I looked up information on "Set Planted Key" and all the information is from versions prior to 2020. Any chance you know how this may work on 2020?
Thanks!
I'm attempting the instructions you provided, and the interface for "Key Info Rollout" is not in 3DS Max 2020. I looked up information on "Set Planted Key" and all the information is from versions prior to 2020. Any chance you know how this may work on 2020?
Thanks!
- Mon Feb 22, 2021 4:27 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Bicycle Group and CAT Bone Linking
- Replies: 3
- Views: 13358
Re: Bicycle Group and CAT Bone Linking
Thanks for the detailed instructions Patrik! I will give it a run and report back on the progress.
Thanks again!
Steve.
Thanks again!
Steve.
- Sun Feb 21, 2021 10:14 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Bicycle Group and CAT Bone Linking
- Replies: 3
- Views: 13358
Bicycle Group and CAT Bone Linking
I created a CAT Bone Base Human Biped in 3DS Max 2020. I'm having a problem figuring out the parenting between the bones and the bicycle rig. The CAT Biped hierarchy is set to the following: Pelvis >Left Thigh > Left Calf > Left Foot (linked to left foot platform helper) >Right Thigh > Right Calf > ...
- Thu Jan 28, 2021 12:05 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Extra Wheel Rotates on the Z Axis
- Replies: 4
- Views: 14542
Re: Extra Wheel Rotates on the Z Axis
Another issue. I was able to create my truck and trailer animation in 3DS Max using the spline speed controller and everything worked perfect. However, I exported only the truck and trailer (3D objects) to an FBX file and baked the animation. I imported the FBX file into Lumion (another visualizatio...
- Wed Jan 27, 2021 6:43 pm
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Extra Wheel Rotates on the Z Axis
- Replies: 4
- Views: 14542
Re: Extra Wheel Rotates on the Z Axis
Thank you! I was snooping around in the settings and I discovered that setting last night and it fixed it. Thank you for the quick response!
- Wed Jan 27, 2021 12:59 am
- Forum: Craft Director Studio - Help, Feedback and more
- Topic: Extra Wheel Rotates on the Z Axis
- Replies: 4
- Views: 14542
Extra Wheel Rotates on the Z Axis
I'm creating a rigged tractor truck and trailer and the extra wheels on the truck and trailer rotate (jitter) in the Z Axis. Below is the hierarchy of the objects linked: 1. CarBodyMesh > TowingHookMesh > TrailerBodyMesh > ChassisSuspensionMesh > ExtraWheelMesh > 3D Model Wheel It seems the extra wh...